Basic controls
Begin with movement, jump timing, trick input, grind entry, and landing recovery. The exact binding depends on your platform, but the learning order is the same: jump cleanly, land cleanly, then add tricks.
Trick types
- Jumps: your safest way to start a chain.
- Flips: higher reward, but only useful if you can land without panic steering.
- Grinds: the backbone of longer routes and multiplier extension.
- Transfers: route changes that keep speed while setting up the next obstacle.
Combo rules
Combo rules are about continuity. Keep movement smooth, avoid unnecessary trick spam, and make every input serve the next obstacle. A shorter combo that survives the level is better than a flashy chain that crashes early.
How scoring works
How scoring works in practice: clean trick variety raises value, grinds help bridge gaps, and mistakes cost more than conservative routing. Learn one stable chain per stage before chasing high score routes.
Best tricks for beginners
Use jump into grind, grind into short flip, and clean transfer chains. These teach timing without forcing advanced recovery.
Common mistakes
- Adding a trick after the landing window is already gone.
- Trying to grind every rail instead of choosing the safest route.
- Restarting too quickly and never learning the second half of a stage.
FAQ
What are the best beginner tricks?
Start with jump, grind, and one short flip chain. Add complexity only after the landing is consistent.
Should I chase score or finish first?
Finish first. Score routes are easier once you know where the level gives you safe trick windows.